Damage Values Nail. Nail Arts. Spells and Abilities. Charms Health ValuesStandard Enemies. Bosses and Minibosses The following is a list of all damage-dealing Nail attacks, Spells, abilities and Charms, along with their Damage Values. The word 'Nail' in the Damage column represents the current damage value of the player's Nail. A forward slash / or an x represents a division of.
English citations of damage counter
- Below is a searchable list of give commands for all weapons, armor, grenades and items in CS:GO on Steam. These give commands should be typed into your developer console. To use these commands, you need to have svcheats 1 enabled. Enter the name of an item or code into the search box to search our table of 53 commands.
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Noun: 10 units of damage in Pokémon TCG[edit]
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- 1999, Brian Brokaw, J. Douglas Arnold, Mark Elies, Pokémon Trading Card Game Player's Guide: Fossil Expansion[1], Sandwich Islands Publishing, →ISBN, page 34:
- When printed on a card, 'damage counter' means the same thing as '10 damage'.
- 2000, Nintendo of America Staff, Paul Shinoda, Official Nintendo Power Pokemon Trading Card Game Player's Guide[2], illustrated edition, Nintendo of America, Incorporated, →ISBN, page 75:
- Does 20 damage plus 10 more damage for each damage counter on Tauros.
- 2000, Mike Searle, Consumer Guide, Pokémon Unofficial Card Collector's Guide[3], illustrated edition, Publications International, →ISBN:
- Remove all damage counters from all of your own Pokémon with damage counters on them, [...]
- 2000, Hudson Soft, Pokémon Trading Card Game[4], Nintendo:
- [the description of the attack 'LEECH SEED' of the card 'BULBASAUR LV 13'] UNLESS ALL DAMAGE FROM THIS ATTACK IS PREVENTED, YOU MAY REMOVE 1 DAMAGE COUNTER FROM BULBASAUR.
- 2000, Jeffrey B. Snyder, Collecting Pokémon: An Unauthorized Handbook and Price Guide[5], illustrated edition, Schiffer Pub., →ISBN:
- Components of a Pokemon trading card game. A Base Set, Theme Deck, cards, coin, and damage counters.
- 2003, “Pokemon-e TCG EX Expert Rules”, in Pojo.com[6], archived from the original on 2003-06-28:
- If a Pokémon is Poisoned, put a 'Poison marker' on it to show that it's Poisoned. As long as it's still Poisoned, place a damage counter on it after each player's turn, ignoring Weakness and Resistance.
- 2006, John Kaufeld, Jeremy Smith, Trading Card Games for Dummies, illustrated edition, For Dummies, →ISBN, page 90:
- Calculate how much damage your attack inflicts on the defending pokémon and then put a damage counter on that pokémon for every 10 units of damage it has sustained. (These counters stay on the pokémon until it's knocked out or healed.)
- 2008, Stephen P. Clouse, “Pokémon TCG Comprehensive Rules”, in (Please provide the book title or journal name)[7], retrieved 2010-11-14:
- Damage on a Pokémon is represented by damage counters. Each counter represents 10 damage. Damage is permanent unless it is removed by an effect or modifier or that Pokémon leaves play. A Pokémon can accumulate damage greater than its maximum HP.
- 2008, Cameron R., “Rules of the Pokémon TCG”, in Legendary Pokémon[8], archived from the original on 2008-05-25:
- Damage counters keep track of the amount of damage a Pokémon has taken. The theme decks sold by Wizards of the Coast contain damage counters. Any small token (such as pennies, stones) will suffice, as long as it is understood that each counter represents 10 damage.
- 2010, “Pokémon Trading Card Game”, in English Wikipedia[9], Wikimedia Foundation, revision 395273360:
- Trainer cards perform various functions to affect the game. Some can remove damage counters from Pokémon, remove energy from the opposing Pokémon, or revive Pokémon that have been knocked out.
I bet that 99% of the new Rise of Kingdoms players do not care about the most basic stats in-game: Damage, Defense and Health. However, I bet that after reading this guide, you will care about them a lot more while playing the game.
What is Attack?
There are a few types of attacks in general:
- Normal Attack – You start doing normal attacks since the beginning of a battle. The normal attack is the raw damage of your army. You do normal attack every turn and gain 100 rage per normal attack.
- Counter-Attack: Each turn, when your opponent attacks you, you fight back and this is called counter-attack.
- Active Skill (Damage Factor) – The first skill of each Commander. The skill requires having enough rage (gaining from normal attack) to cast.
- Not all commanders have active skill damage. Instead, they have buff/debuff skills. Examples: Atilla and Scipio Africanus.
- Commanders could have different rage requirements. Some have a lower requirement such as Genghis Khan. Some commanders will have a very high rage requirement such as Edward of Woodstock
- Damage Factor: Damage Factor is a fixed number. It is not affected by the number of troops the opponent has.
- However, troops still play a huge part in combat. The more troops you have, the stronger your army is.
- A higher attack helps to eliminate the opponents faster.
What is Defense?
- Defense is the ability of your troops to resist attacks.
- Troop defense can also help reduce the incoming skill damage. This is called skill defense.
- If your troops have higher defense, meaning they can tank more damage because they reduce incoming damage.
What is Health?
- Health is the survivability of your troops.
- Health cannot counter the incoming attacks.
- Health cannot increase defense.
- Having higher Health means you can take more damage.
- Healing Factor: The more troops you have, the more healing will be. If your units have higher health, it’s still the same amount of healing.
- For example, you have 1,000 units with 100 HP. They have the total number of health more than 100 units. However, the healing per unit is the same as health doesn’t affect the healing factor.
What's Dmg In Csgo Skins
Takeaway:
Each troop will contribute on to the attack damage. If you are doing a rally and you want to have the best results, make sure that the special units will join first. The special units will have a better buff than normal units.
But what is the special unit? Saying you are using Ramesses as the primary commander for a rally. Because he is an Archer commander, he has skills that buff Archer’s stats. So the Archers should be the special units you want to prioritize here.
Play Rise of Kingdoms on PC to fully enjoy the game!Each player must pick a role on the battlefield: DPS, Tank or Support:
- DPS: If your attack is high but your defense and health are low, you’re definitely not gonna survive for very long but you can do the greatest amount of damage.
- Tank: If you have your defense and HP high but your attack is low, you’re not gonna be able to deal a lot of damage. But you can soak a lot of damage and protect your friends.
- Support: If you don’t have too much HP, Defense & Attack, but you have so many useful buffs/debuffs, you will be a great support!